Odes to Oats | C++ Wireframe and Shading Renderer
20118
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C++ Wireframe and Shading Renderer

Computer Graphics Project

Language: C++

Frameworks: GLUT, GLUI

Repository: Github

 

Implemented wireframe and solid renderer with shading in C++, mimicking render pipeline of OpenGL. (Programming included Bresenham’s line drawing and triangle fill algorithm, Modelview, Normal, and Perspective Matrix operations, Point/Line/Triangle drawing, Plane Clipping, Flat/Gouraud/Phong Shading, Material mapping, and UI Controls. Interface implemented with GLUI.)

 

 

Image 1:

Cone primitive rotation with GUI.

 

Image 2:

Cow model loading, wireframe geometry, and manipulation.

 

Image 3:

Rabbit model loading, geometry fill, Phong shading, and light sources.

Category

C++, Computer Graphics